by binbinhfr Tue Jun 21, 2016 3:54 pm, Post Problem with migration in on_configuration_changed Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections, [MOD 0.13] Cargo Rocket - the ultimate transportation mode, https://mods.factorio.com/mods/binbinhfr/CargoRocket, Re: [MOD 0.12.X] Cargo Rocket - the ultimate transportation mode, Orbital Ion Cannon | Satellite Uplink Station | Red Alerts | Swarm | EMP Biters | Squeak Through | Vehicle Wagon. Retrieved from "https://wiki.factorio.com/index.php?title=Rocketry_(research)&oldid=142177" And less cheesy i must add. Put 4x prod-3-modules on the ground where the silo will be built. 1.0.3 - 0.13 compatible. Add a notice on how to disable the "no satellite" message in solo play. With a build time of 1250 + 14, the delay from animations is 2420 ticks.[1]. The rocket is brought up out of the silo so a payload can be inserted, if any. Factorio.com | Forums | Wiki | Mod Portal. Answer 1 of 6: Hello everybody, I will be renting a car in Frankfurt for a road trip around Germany (rothenburg, Munich, Berlin), Austria ( Innsbruck, Salzburg and Vienna)and The Czech Republic (Prague).. We are in 4 people ( two mature couples). Space Exploration Cargo Rocket Construction Helper by Quezler Delivers the capsule and rocket parts to the silo with construction robots. :. Join: http://youtube.com/StoneLegion/join Discord: https://discord.gg/Gw4DcXY . by Qon Sat Jun 18, 2016 5:08 pm, Post You will need one supply rocket for EVERY SINGLE INDIVIDUAL planet you want to colonize. Showing 1 - 3 of 3 comments. License: You are free to use and distribute this mod and also to modify it for personal use, but not to release a modified version without permission (unless visibly not maintained anymore). 1.0.2 - Correct chest result recipe from 50(!!!) Solid fuel, rocket fuel and nuclear fuel will give +20%, +80% and +150% acceleration respectively, and provide +5%, +15% and +15% for top speed respectively. The rocket is launched with the payload. The Rocket silo is currently the only win condition. Search the tags for mining, smelting, and advanced production blueprints. For this chest I requested: 50 signals, 50 chain signals, 10 stops, 5 locomotives, 5 cargo wagons, 5 fluid wagons. Total amount = rocket silo inventory + landing pad inventory + destination logistic network inventory. by binbinhfr Sun Jun 19, 2016 7:15 am, Post Rocket silo now behaves correctly when out of electricity. Now set the inserter to disable when cargo rocket parts are >= 100. Maybe allow a smaller rocket/rocket silo for this use, using only, say, 10 rocket parts instead. Use your rockets as a cargo to quickly send a payload to a distant outpost. r/factorio To the guy who told me yesterday to finish the game before coming back to this sub, after 630 hours in 6 years. ago by realm174 Sat Sep 30, 2017 1:26 pm. by binbinhfr Thu Jun 23, 2016 3:00 pm, Post Building the Rocket and Satellite With Productivity 3 Modules, https://wiki.factorio.com/index.php?title=Rocket_part&oldid=176174. I dunno about the "ultimate transportation mode" -- that would probably be teleporters. Choose the item you want, one item per lane. (Having any number of satellites in the car's trunk or the "astronaut"s inventory does not count.). 1) My requester chest is working fine. I'll give that a try with my next world, cause it reminds me very strong to the results of this discussion: Yes, give it a try and tell me what you think about it. Building a silo requires, among other things, electric engine units, engine units, and processing units, which must be produced in assembling machines and cannot be crafted by hand from raw materials. #1. EDIT You will want storage for 100K or more items. Rocket parts are created inside of the rocket silo. That's a good idea. Ride a rocket into space yourself and start spacewalking. The Delivery itself didn't work, but that, more than likely, is because I made a custom scenario for the test. As items get used the inserter refills the rocket, thus replenishing the total amount. Note that coal arrives somewhat away from the others. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units, which will allow rocket parts to be created within the silo. GitHub Gist: instantly share code, notes, and snippets. Each rocket part requires 10 low density. In this series, I'll be playing with the Space Exploration mod!Twitch: https://twitch.tv/tuplex/aboutDiscord: https://discord.gg/2Q6Ts7NTwitter: https://. 1.0.6 - gui fixes. The cost of each rocket is 5-5-5 of each item (fuel, control thingies etc). Factorio version: 1.1. Did something change or is my memory failing me in thinking there's no other requirement than the checkbox to prevent the rocket from . Im literally within 5 Blocks of the enemy and YET i cant fire any damn missile. A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, and links to further information. Teh Freek Apr 7, 2016 @ 10:26pm. reqChest.jpg 2) But the inserters are not loading the wagon correctly. It also wastes the launch, as the rocket's sole payload slot is occupied by the vehicle, rather than a satellite. by shadowdragon Thu Jun 23, 2016 2:32 pm, Post In the inserters - set the item and the total amount you want in your system at one time. Log in | Sign up We support the Ukrainian Red Cross. I thought that rocket-silo was very hardcoded, but I just checked and the fact is that we can change the number of parts needed ! Downloaded: 216 times. Automating multi-item cargo rockets is something of a death-trap. Add a notice on how to disable the "no satellite" message in solo play. The rocket needs 100 parts; each part needs 3 ingredients; those ingredients need other ingredients; etc. Launching the rocket empty or with any payload will complete the game, displaying a victory screen. Might not be possible to programmatically change its destination. The rocket silo now has an auto-launch checkbox so you can launch them automatically, and the launch is only going to happen when you insert satellite. This is a new game started about a week ago, .15.34. Rocket cargo size is configurable via the mod and the mod includes full circuit integration to automate the requesting, loading and launching of items and rockets if desired. Download Information Changelog Downloads Discussion . 1 Fischje's Book. 1.0.7 - updated utils + message_force Shadow Creator Apr 7, 2016 @ 9:13pm. Constant-combinators beside the inputs indicates the raw material being taken in. Fragen dazu? 2. Cargo Rocket (deliver payloads fast and far). Thank you for the quick reply Binbin. (Low quality because reddit wouldn't let me upload the full png) 3.3K. In order to launch a rocket, 100 rocket parts need to be crafted. Rocket parts must be assembled in the silo before the rocket can be deployed. Add a cheaper cargo-rocket-silo, which also builts a cargo-rocket quicker. Finally launched my first rocket. Place the silo, the modules from the . by BULIGO Thu Jun 23, 2016 1:32 pm, Post Rocket fuel - Factorio Wiki In other languages: Rocket fuel Rocket fuel Used in the production of orbital rockets. Each completed part contributes 1% towards the completion of the rocket. Smoke me a kipper, I'll be back for breakfast, https://wiki.factorio.com/index.php?title=Rocket_silo&oldid=190089. 1000 per minute Screenshot [imgur.com] I finally launched the 1'000'000th rocket after almost 20 hours with 1000 rockets per minute or 16 per second. And pressing Space doesnt do . This was done using some of the Bob mods (modules, etc) and a massive resource map. by binbinhfr Sat Jun 18, 2016 4:28 pm, Post One fast inserter arm swing to insert a Satellite is 14 ticks, or ~0.233 seconds. I don't like it at all. 1.0.0 - Initial release! In this series, I'll be playing with the Space Exploration mod!Twitch: https://twitch.tv/tuplex/aboutDiscord: https://discord.gg/2Q6Ts7NTwitter: https://twitter.com/TuplexGamingDonate: https://www.streamlabs.com/TuplexPatreon: https://patreon.com/tuplexMap exchange string: https://pastebin.com/txJxMyyjMods list:AAI IndustryAAI Signal TransmissionAfraid Of The DarkAlien BiomesAlien Biomes High-Res TerrainBullet TrailsEven DistributionFactorio LibraryFasterStartFNEIGrappling GunInformatronJetpackLTNMiniloadersModule InserterRobot AttritionSpace ExplorationSpace Exploration GraphicsSpace Exploration HR GraphicsSpace Exploration PostprocessTo-do ListWalls Block Spitters 120 hours in and next I'm gonna expand solar and build first nuclear power plant. Find blueprints for the video game Factorio. Description: Use your rockets as a cargo to quickly send a payload to a distant outpost. Maybe allow a smaller rocket/rocket silo for this use, using only, say, 10 rocket parts instead. Notable exceptions include: The rocket rising and being primed for launch. This phase ends when the result inventory appears inside the silo. In total, one rocket (without satellite) will need 100 rocket parts, which requires the following raw resources (assuming Advanced oil processing and cracking are used): Complete list of all intermediate products: To obtain Space science packs, the player additionally needs a satellite. Each rocket part requires 10 low density structures, 10 rocket fuel, and 10 rocket control units. by binbinhfr Fri Jun 17, 2016 7:04 pm, Post The rocket has a sub-orbital ballistic trajectory and, before burning in the atmosphere at the re-entry, it ejects the cargo which is parachuted to the ground, collected and stored in the destination box by..er..Gremlins, using the Launch button of the Departure Chest. Ab in die Kommentare, oder besser noch Mo/Mi/Do ab 18:30 auf Twitch:https://www.twitch.tv/fiftyshadesofgamesBlueprint fr Nauvis: https://pasteb. The Rocket silo is currently the only win condition. 1.1 340 Non-Game-Changing source code. by Quezler. Game Screenshots Videos Content . Join. Factorio version: 1.1 Downloaded: 340 times. More details and complete screenshots on the dedicated thread on the forum (link above). Don't know how to avoid this (apart editing the map control.lua, but I cannot ask this to the average factorio user). by Qon Sat Jun 18, 2016 3:27 pm, Post by Supercheese Sat Jun 18, 2016 8:55 pm, Post Finally, after 20 hours of work, I present the flowchart for Pyanodon Space Science! Hope that helps. I made the test and added a less expensive "cargo rocket silo". It is the second-most long-lasting of all the fuel types, beat only by Nuclear fuel. Have an inserter put the rocket parts into the silo. Share your designs. 1.0.8 - factorio 0.14 compatible Once all 100 rocket parts have been completed, the rocket silo will display a rocket ready to be launched within the silo, and the player can launch the rocket from within the rocket silo interface by pressing the LAUNCH button. When all rocket parts have been completed, the rocket silo interface is at 100% and allows the player to input an item as cargo. In order to launch a rocket, 100 rocket parts need to be crafted. Locomotives are burner devices and require fuel to run; the more powerful the fuel used, the faster the locomotive's acceleration and top speed will be. Factorio > Mods & Scenarios > Topic Details renatus Jan 9, 2018 @ 1:38pm 1'000'000 Rockets launched! Multiplayer compatible: tested on a headless server. Grand Total: 3684 ticks, which gives a total cycle time of ~61.417 seconds, including time spent building rocket parts and inserting the payload. Near-term physical exploration missions, focused on obtaining new information about the solar system, are planned and announced by . This allows a fast-moving view of one's base (as the game world is internally 2-dimensional, the rocket actually simply moves north along the map), and then returns the player next to the launching silo once the launch animation has finished. Between chests obviously. to 1. 28 days ago. by ssilk Tue Jun 21, 2016 3:45 pm, Post The rocket does launch, though, and doesn't give me the "No satellite" message. 11. r/factorio. Records every Cargo Rocket flight, route, and cargo, and provides a searchable list and statistics GUI. The only way is to rename this cargo-rocket-silo in one the mods. Follow progress on https://discord.gg/ymjUVMv It wont let me use the rocket launcher in the first gun slot. Factorio Items By Tier. Post Modules accelerate crafting time in the first phase, but have no effect on animations in the other phases. 1.0.9 - factorio 0.15 compatible 0 Accumulator History. The screen shows all kills and time played, and offers the player a choice of exiting the current game, continuing play, or viewing the replay. In order to launch a rocket, 100 rocket parts need to be crafted. 442. r/factorio. by sporefreak Sat Jun 18, 2016 7:59 pm, Post Make sure no prod-3-modules are available in the logistic network. by BULIGO Thu Jun 23, 2016 2:01 pm, Post If you can't be bothered to add two inserters to each rocket silo ( rocket parts < 100 & capsule < 1) this mod is for you, let the construction bots do the work. This is the closest thing to that. 1.0.4 - correctly delete remains of old arrival chests when migrating from 0.12. They all were received fine, plus a few extras because of researched bonuses. This page was last edited on 16 September 2019, at 11:00. The future of space exploration involves both telescopic exploration and the physical exploration of space by robotic spacecraft and human spaceflight. a day ago 1.1 180 Helper Mods source code Download Information Changelog Downloads Discussion 1 Metrics Changelog This animation lasts 890 ticks, or ~14.833 seconds. The silo produces a signal that is the number of rocket parts in the silo. As the title says, rockets are launching without a satellite. When receiving science packs from a launched satellite, the game discards (destroys) all space science packs that exceed the capacity of the rocket result inventory. to 1 Add a cheaper cargo-rocket-silo, which also builts a cargo-rocket quicker. The latest version 0.15 builds are publicly available as "experimental" releases, which you can download from the website (if you bought the game there), or by opting into Factorio beta releases . Inevitably you will have situations where one item over-consumes and becomes under-stocked, which will either have to result in your partially filled rocket performing an emergency take-off to resupply that one item and only partially restock the others, or will result in the over-consumed item being bled dry while your rocket . Launching the rocket with a satellite as cargo produces 1000 space science packs, which are generated inside the silo. You can choose one mod, edit all the .lua and .cfg files and replace all cargo-rocket-silo by cargo-rocket-silo2 for example. A satellite is no longer required to win the game. by binbinhfr Sat Jun 18, 2016 7:28 am, Post 2 Bloco LTN com usina nuclear. AlexTheNotsogreat wrote: A full rocket is designed for orbit, not cargo delivery. by binbinhfr Thu Jun 23, 2016 1:54 pm, Post When all rocket parts have been completed, the rocket silo interface is at 100% and allows the player to input an item as cargo. Finally automated cargo rocket parts (currently 250/min but will drop shortly and I will have to set up delivery of red circuits by train to keep it up), space capsules and delivery cannon capsules. QoL mod for Earendel's Space Exploration mod. Win the game without building any solar panels. The rocket can, technically, accept any item as cargo; however, most will do nothing in particular and simply waste the launch. This page was last edited on 3 October 2022, at 02:26. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Having access to that nice Aircraft mod, with 4 types of aircraft, I am still puzzled by the fact that nobody came out with an automated point-to-point airlift cargo system mod. My cursed factorio will trigger you.You can sponsor the next factory https://www.patreon.com/trupen (Otherwise bots will get stuck hovering with modules over the rocket silo forever after the next step) 4. 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