Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. What truly sets the Yuan-ti apart, however, are their resistances . At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. Aligatorian's vary widely in height and build, from 6-8' tall. You know the Poison Spray cantrip. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. Seems okay but the whole magical resistence is kinda out of left field might be better to say change it to Con modifier+character lvl half melee damage once per long rest or something like that. Your Strength, Constitution and Wisdom score each increases by 1.Age. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. Type to search for a spell, item, class anything! However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. When you reach 3rd level, you can cast the Hold Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. Sometimes, this Aquan 5e language is spoken by the Air Genasi as well as . It is only in Anime, Cartoons & Movies do you see Crocodiles (or Alligators) snapping through something by simply applying more pressure, while in reality they briefly release their Bite in order to Bite again. These races range from the humble human and other classic fantasy humanoids like elves, dwarves, and halflings to snake people, birdfolk, deep gnomes, and half-giants. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. Crocodile Edit Page Content. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Your Charisma score increases by 1. Crushing Bite. What sort of region was it? If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. Scale Defense. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. While they may seem large and fierce, they have a soft side to them that takes years of trust to appear. Crocodile Armor. Anticipated - I knew what was going to happen. All other imagery used is released free of copyrights under Creative Commons CC0. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. Healthy aligotarians can live up to 225 years. The ones that do, however, find themselves well suited to the profession. This makes them an amazing candidate for the Bard or Cleric class, although players who want their Hobgoblin to be a bit more directly impactful could still play a battle master Fighter. Like the minotaur, I think I'd prefer the bite to be a separate weapon as opposed to an unarmed attack enhancement. From Monster Manual, page 320. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Yuan-Ti. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. They do wish to survive, but they also wish to show off their victories to others and are very prideful. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. The first time it enters a creature's space on a turn, that . However, Crovics are surprisingly fine with their transformation, eager to learn about the outside world, as the originals typically lived in swamps. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. DM tip, use the tail attack first. Basic Rules, pg. Ranger: I command Fluffy to bite the guy! I add a death roll to all crocs in my games. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. Party Role: Damage. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Tail. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. Witch Legacy. Embarrassing - I did something unlike me. Darkvision. Bite. Since then, men has gone missing passing those parts. There sometimes starts growing moss in your hair. 2023 Wizards. You still cant increase a starting ability score above 20. Ability Score Increase. Best way would be to see if any of your players have some kind of speak with animal or animal friendship spells if you want to tame one. Your size is Medium. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? The phoenix can move through a space as narrow as 1 inch wide without squeezing. ACTIONS. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. Charisma is your spellcasting ability for these spells. You gain proficiency in the Intimidation skill. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. Tieflings do get some powerful advantages as a result of their fiendish heritage, however. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. Their scales can be dark tan, dark green, grey, pale yellow, or jet black colors, while their eye colors can be green, yellow, or hazel. You wanna beef this statblock up while being realistic? The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Does your hexling know now, are they still under the belief they are just human? Underworld Races & Classes is the essential underworld reference book for advanced players and GMs of the 5th edition of the world's most popular roleplaying game. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Ability Score Increase. then you have a scary little beast to throw at your players. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Enough so, that in small towns and villages, they often become outsiders. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. Subrace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. Ability Score Increase. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). A Tabaxis speed and agility (not to mention unsurpassed climbing speed) make them fine candidates for Rogues, Rangers, and Monks. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). Aquan 5e was the loosened and raspy language. Dungeons & Dragons vs. Rick and Morty: Basic Rules; 2020. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. Shifters range from 5 to almost 7 feet tall, depending on their subrace. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Your base walking speed is 25 feet and you have a swimming speed of 40 feet. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. The crocodilians are humanoid crocodiles that lurk in swamplands. Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Their belly, hands, and lower jaw are covered in white scales. You are proficient in the Deception skill. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. This isolationist group of proud creatures make powerful Fighters and Barbarians. And as a boss fight there's one with legendary actions in Ghosts of Saltmarsh. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. 122. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. The lizardfolk have some racial traits. Create an account to follow your favorite communities and start taking part in conversations. Larger and bulkier than humans, a Half-Orc is still dwarfed by a full-blooded Orc. So more or less it depends on what class they are and how . Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. Your Constitution score increases by 2, and your Strength score increases by 1.Age. How hexlings deal with learning of their roots or the prejudice of people around them differs from one to the other. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. This works in my games, but it may be too lethal if your players aren't expecting, or ready, for it. Your Strength score increases by 1. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. The saving throw DC is the same as the DC to escape its grapple. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. Wow. Roll20 uses cookies to improve your experience on our site. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. Monster Tags: Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. Maybe someone were cursed or made a pact, or maybe a child was taken and turned into a hagspawn, but for some reason never properly turned. Hold Breath. Changelings live in secret as part of many different societies throughout the multiverse, able to perfectly blend in among other unsuspecting races. You can hold your breath for 15 minutes while underwater. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. Your Strength, Constitution and Wisdom score each increases by 1 . It must repeat the saving throw at the end of its next turn. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. You have a lightly green or blue undertone to your skin. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . Mimicry. Finally, how did your hexlings nature affect them? The closest playable relative of Giants, Goliaths are infused with the supernatural essence of their larger kin (even though at somewhere between 7 and 8 feet tall, theyre not puny by any means), which makes them suited to life amid the highest mountains. As such you are accustomed to their traditions for all things in life; names, religion, etc. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Evil Eye. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. Your base walking speed is 30 feet. Witches Claws. Creating a character in Dungeons & Dragons 5e is a chance to step into a boundless fantastical world full of adventure, dungeons, and strange monsters to fight. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. Remember that you can only Wild Shape twice per short rest, and the DMG's expectation of a normal adventuring day is 6-8 encounters per day with 2 short rests (See DMG Page 84: "The Adventuring Day"), so a single use of Wild Shape often needs to be able to last at least an entire fight on average. Actions. Here is some information for anyone who doesn't know how Crocodiles remove limbs from their victims. Male: Heavy use of the 'sh' sound and a's. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Speed. Their hands and feet are also outfitted with sharp claws. etc. Beyond the nine classic fantasy races that form the core of D&D 5es playable races, theres a whole multiverse of variety and strangeness. Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. Language. Spear Mastery. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. Please enable JavaScript to get the best experience from this site. Typically . A love of personal freedom can drive shifters toward chaotic alignments. For most hexlings their nature is as much a mystery as it is to their own family and the people surrounding them, though this is not as strange as it might seem. You, rolling for Fluffy the croc: okay he hits and does x damage. You can now print or save sheets. They become partially animalistic, though for a short time, and are extremely embracing of nature. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Posted this in Unearthed Arcana subreddit a month or so back as well as in a thread a few minutes ago about my current campaign in the prep stages.
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