The door to the entrance room is located on a fixed spot on the concrete ceiling, roughly 4.5 meters above the surface of the water. Click here to edit contents of this page. Sometimes it looks like a cabin, and other times there are floors made of carpet. "Name" is what the entity is known as. Arcade Cabinets. { If you want to discuss contents of this page - this is the easiest way to do it. Between the mountains, small settlements surrounded by large farms dominate the landscape and form a beautiful array of crop fields; small huts located between them produce a stable income of food for the small towns. Using special wood from trees which can only be found in Level 29, our buildings are not only fire-proof but also extremely sturdy and resistant, for this special wood is stronger than most construction materials used by humans. God save you if you hear something wandering around nearby because it sure as hell has heard you". Purposes. Descriptions of the physical appearance of Dullers seem to vary, but the most common description is the lack of major sensory organs (eyes, ears, nose). Many memes were created and shared across social media, further popularizing the creepypasta. Doors are the main entity that inhabit Level 0.7. The group was founded by The First in 1885, and finalized (in terms of leadership) in the year 1900. MyrandFox. To enter Level 29, one must traverse far beyond Level 7's ocean. It can only appear in open levels like Level 9, 10, or 11. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways. Watch headings for an "edit" link when available. Level 0 - Normal - Decrepit - Redrooms - Dotted Rooms - Red Dotted Rooms. In addition, crude paintings and drawings with no apparent origin or meaning appear on the walls and floors. A brightened photo of Level 7's entrance room. There are three main areas in Level 5: The Main Hall, The Beverly Room, and The Boiler Room. View wiki source for this page without editing. Level 5 is the 6th level of the Backrooms. Entity Number: 6 Habitat - Majority of Levels. We, humans, are not perfect, regardless of how much we try to perfect our lifestyle. Description. The Safe Place is very small, being only being tens of square meters in size. When the sky turns into a pale, pink colour, and the water is bathed by the everlasting sun, you have reached Level 29. Some of the larger rooms have Roaring 20s era furnishings and details. To date, no interactions with other wanderers and/or entities during explorations have ever been recorded in the level. Trader's Keep is a large city-like complex. Though the water surrounding the entrance is barren, wanderers travelling far enough across the surface have discovered islands made of an unknown rock, which are mostly uninhabited. translateX(-moz-calc(var(--sidebar-width-on-desktop. This Level seems to be an infinite hotel. the artist lives in me However, due to the current properties of the water, this exit is almost impossible to achieve, and all attempts result in the death of the wanderers. Wikidot.com Terms of Service - what you can, what you should not etc. [30] Author Sigma Klim of Guru Gamer felt the game is something unique amidst what he called the "clich and overused motifs" of most horror content, comparing it to 2004's Yume Nikki,[31] while PCMag listed it as a "honorable mention" among a ranking of the "best free Steam games" due to its "unnerving" and "maddening" atmosphere "despite being an incredibly short title. Original Backrooms concept from this post on 4chan Unfortunately, the only way to exit the level is also by traversing through this vast ocean, which was proven by wanderers in the past before the waters became a danger to us1. They are some of the more common hostile entities found in many levels of the Backrooms but are less common in Of these 25,000 inhabitants, at least 17,000 are non-human. Wandering down any extended hallway often leads to Level 2. Consequently, this effect leads to colonies and outposts being infeasible to create. Similar to Class 0, one should expect a relatively easy journey when traveling through levels with this difficulty. It only contains a small Art Deco table in the center, illuminated by a large chandelier. Any explorers willing to traverse Level 7 should be aware that the centre of gravity within the entrance room is different from that of the rest of the level. Description: Level 0.2, without touching anything within the level, appears to be a revamped or "remodeled" version of Level 0.The level appears at first to be improved completely, including dry red carpets, repainted white walls, consistently working Wi Level 0 is the 1st Level of the Backrooms, and the first Level many encounter.. See pages that link to and include this page. As I said before, items vary very much, with some of them being necessary to survive (for example Almond Water), . Description. [6] When a woman named Claire Scheulin found an abandoned mall below her Airbnb, Internet commentators compared her photos of the place to the original Backrooms image. #side-bar { Safe Levels mostly range in survival difficulty from 0 to 1; occasionally Class 2 levels are also classified as Safe Levels. Level 0 is the 1st level of the Backrooms, and the first many initially encounter. Smilers are hostile entities, recognizable by their signature reflective eyes and gleaming teeth. Keep a bottle of Almond Water on you. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. Any wanderer no-clipping into Level 28 with fall at the foot of the keep, and immediately notice that the sky is a deep indigo blue. How do I enter? Watch headings for an "edit" link when available. It is one of the most mysterious locations currently known in the Backrooms. See the 'Basics of the Backrooms' guide for more information. Run by Tom, a former chef before noclipping into The Backrooms. Unless otherwise stated, the content of this page is licensed under. The carpet is damp and moist, and the ceiling is decorated with office lights. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume. Asleep in the depths of the ocean and far from our island, the "Kraken" induces a magnetic field around it that pulls anything close to it, creating something in close resemblance to a whirlpool, where nothing can escape from it. Click here to edit contents of this page. The ocean of Level 7 is mostly uncharted, but exploration suggests that the entire level is almost completely devoid of life. Level 1 is the 2nd Level of the Backrooms.. All the entrances are marked with a small copper sign reading, "The Beverly Room", as one might see in a hotel banquet hall. This mountain is almost directly below the entrance room, creating a straightforward (albeit lengthy) route to Level 8. Wikidot.com Terms of Service - what you can, what you should not etc. [10] Dazed called the Backrooms an example of "internet folklore". Others have adopted many concepts of famous ideologies, shaping them to their own needs and requirements, and creating a thriving new form of government. The areas outside of the island are deemed too dangerous for anyone to traverse through and, commonly, sightings of strange and enormous entities are reported. Has plenty of food in storage, resupplied by the. Confrontation should be avoided at all costs, and communication with Tiny should only take place from the safety of the entrance room or an island. Entrance: Going down to the sewers in Level 11 may lead here. "[32], Other released games based on the Backrooms include The Backrooms Simulator and Enter the Backrooms, released in 2019 and 2021 respectively. Click here to edit contents of this page. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. [28][29] It was praised for its form of horror, with Bloody Disgusting writer Michael L Sandal comparing it to the works of writer Charlotte Perkins Gilman. translateX(-webkit-calc(var(--sidebar-width-on-desktop. These mountains make up most of the landmass of the island or around 56% of it, with the rest being forests, plains, hills, and small caves. Furniture may start to appear more or less frequently depending on where you are in the level. With this, it is hard to determine the exact population and wealth of every nation, for there is no defined record-keeping law, and most nations tend to keep any records to themselves. Append content without editing the whole page source. If you want to discuss contents of this page - this is the easiest way to do it. Based on a lonely and isolated ideology, most of the population has developed their tactics and concepts to overcome the most common struggles in nowadays' society. No apparent source has been found. The Safe Place is very small, being only being tens of square meters in size. As mentioned, even though the hub was initially created with the idea of uniting all the trade and commerce on the island, some of the infrastructure present in the settlement comes in form of giant office-like buildings which act as a diplomatic station and headquarters for many of our societies. Most of the stores are owned by major corporations from the real world, but usually have few products in stock or are completely empty. Level is a plane terminal that seems to stretch on forever. Notify administrators if there is objectionable content in this page. [12] Categorized by some as "analog horror",[13] the short received acclaim: WPST contributor Erica Russell called it "the scariest video on the Internet",[14] while Dread Central's Mary Beth McAndrews compared it to the 2019 video game Control and "watched it 10 times". The following notes have been recovered from various locations in Level 1. Despite appearing like a typical door, these doors may lead to large rooms that can be mildly furnished, fully furnished, etc. These include land and sea living beings, which come in great abundance in Level 29, and aid our thriving and growing population. One of the entities created by users for this level are "hounds", described as disfigured and manic humanoid beings. Find out what you can do. Unique flowers and trees make up most of this vivid and colourful flora, which dominates some of the inner landscape of the island and paints some of the hilled terrains in colourful shades of numerous colours, sometimes, creating rainbows. As Level 0 is likely the first Level you will encounter in the Backrooms, accessing it from The Frontrooms is the same as entering the Backrooms for the first time. Detailed exploration of this ocean is sparse due to the extreme danger and the amount of preparation it requires to navigate. Level 0.2 takes the appearance of a series of rooms and corridors, it's made of planks and possibly concrete, shimmering with the colors of the rainbows. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. Most nations/societies do not have a formal name and are referred to as "Wanderer Nations." Pipes and exhaust valves from the early 20th-century line some walls. The room has a thin layer of water on the bottom, and is strangely Aside from these common features, no two rooms within the level are identical. Not long after, you will find yourself in one of the dockyards built around the area where wanderers first arrive when they enter the level, and most likely you will be greeted by representatives of different societies/nations. Several skeletons of large, unearthly fish have also been spotted, many of which are covered in bite or scratch marks. Level 5 is the 6th level of the Backrooms. Some of the walls are weaker than others, They are willing to trade goods with passersby but are reluctant to trade with other major colonies. Notify administrators if there is objectionable content in this page. Given such, our island's protection is and has always been our number one priority, protection of which ensures that our people may live in peace and prosperity, safe from any threats and safe from any corrupt minds. The nature of each entity type varies greatly, though most stray far from the familiar creatures we know in the Frontrooms.Understanding the behavior and nature of entities you encounter [8][9], The horror aspects of The Backrooms drew comparisons to the conspiracy theories of UFOs in Area 51, filmmaker Stanley Kubrick's work The Shining, the Minecraft urban legend of Herobrine, and the 2019 film Us. Change the name (also URL address, possibly the category) of the page. The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. The Safe Place, as the name says, is one of the safest areas of the Backrooms. Append content without editing the whole page source. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. vh - calc(var(--final-header-height-on-desktop. [26], On 12 February 2022, a Reddit user showcased a Minecraft map based on the Backrooms' concept. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unless otherwise stated, the content of this page is licensed under. The M.E.G. Fragments of synthetic fibre in the Midnight Zone and Abyss suggest that the ocean floor is carpeted. Although most would say the Backrooms are infinite, those that know of this level would disagree. The bluebird beckons you, soothes you. Check out how this page has evolved in the past. Level 9223372036854775807, also known as "An Endless Ending", is the (signed) 64-bit integer limit on a computer. Living Statues reside in this part of Level 5, so if you see one while exploring an area of the Boiler, then make sure to get out of there as soon as possible and keep eye contact as you run. There are three main areas in Level 5: The Main Hall, The Beverly Room, and The Boiler Room. "Number", as the name suggests, refers to the numerical notation of an entity. People have also reported the sounds of faint big band swing jazz music and distant party chatter. Linear space in Level 0 is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. There are alot of supplies on this level. Level 7 is the 8th level of the Backrooms. The vast majority of Level 7 is composed of the ocean outside of the entrance. 2. Dropping a rope or ladder from the doorway to the surface of the ocean is essential, as it is the only conceivable way to climb back up to safety. overflow-y: Creative Commons Attribution-ShareAlike 3.0 License. Parsons has since uploaded twelve other videos relating to the Backrooms in non-chronological order as of 2 November 2022: The Third Test, First Contact, Missing Persons, Informational Video, Autopsy Report, Motion Detected, Prototype, Pitfalls, Report, Presentation, Found Footage #2, and I Remember. Level 11 is similar to Level 9 in size and structure; however, rather than consisting of middle-class suburban houses, it is populated with office buildings, apartments, and various other buildings commonly found in large cities in the Frontrooms. Notable members include Amelia Earhart, Dorothy Arnold, John Jacob Astor IV, and Capt. As for the island itself, it has the approximate size of 2 166 000 km (836 297 miles), and is, for the most part, habitable, save for the mountainous regions and the coastline, which are not suitable for Devoid of any restrictions, any society is free to decide what to do with their goods, and no other should get in their way. As of now, Tiny has been shown to limit himself to the Daylight and Twilight Zones, whereas the Thing makes its home in the Midnight Zone and upper Abyss. The only exit known in Level 29 is available through travelling far beyond the limits of the level itself, which can be done by sailing for multiple days away from the island, as reported. Something does not work as expected? [2] The levels specified in this canon include: The Backrooms soon became popular from writers and Internet users, most of which commented on its uncannyness. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. vh - -moz-calc(var(--final-header-height-on-desktop. The entrance room appears to be built sideways into the ceiling of Level 7, with the door opening up directly above the water from a top-down perspective.1 Anything directly in front of the open doorway will have its gravity forcibly adjusted to that of the ocean, leading several unfortunate wanderers to plummet through the doorway into the waters below.. Level 5 is the 6th Level of The Backrooms. There are currently three reported early 20th century elevators within the boiler, and it is advised to avoid them at all costs. The crates should be approached with caution due to their contents, but are a valuable resource. rgba(var(--swatch-tertiary-color. ) A person has claimed to have Level 0 is the 1st Level of the Backrooms and is most likely the first level you will encounter here. . See pages that link to and include this page. Crates of supplies appear and disappear randomly within the Level, often containing a mixture of vital items (food, Almond Water, batteries, tarps, weaponry1, clothing, medical supplies) and nonsensical objects (assorted car parts, boxes of crayons, used syringes, partially burned paper, live mice, mice in a catatonic state that have been injected with unknown substances, shoelaces, loose change, bundles of human hair). Level 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. Possesses rudimentary societal infrastructure. Level 0 is thought to be entirely devoid of life. They are known to change in appearance and disappear when not in a direct line of sight or when unlit. The Safe Place, as the name says, is one of the safest areas of the Backrooms. Description: Level 0.2, without touching anything within the level, appears to be a revamped or "remodeled" version of Level 0.The level appears at first to be improved completely, including dry red carpets, repainted white walls, consistently working Wi [11] The film employs both live-action footage and 3D Blender renderings, as well as other techniques to create effects such as camera shake and a VHS filter. [18] Boing Boing's Rob Beschizza hypothesized that the creepypasta will eventually "end up in a slick but dismal 2-hour Hollywood movie", likening this prediction to the Slender Man creepypasta and its 2018 film adaptation. Entry to Level 5 is fairly simple. Level 0 - The Lobby: This is the level depicted in the original Backrooms photo, featuring all of the creepypasta's most well-known characteristics moldy carpet, yellow walls, and buzzing fluorescent lights. Level 29 is the 30th level of the Backrooms. Purposes. Find out what you can do. The Backrooms is an urban legend and creepypasta describing an endless maze of randomly generated office rooms and other environments. Entrance: Mine a small hole in the wall in level 8 then noclip into it. The shores of Level 29 which define the limits between our lands and the beyond. As of 6/28/22, a new exit has been discovered roughly 150 meters west of the entrance room that leads directly to Level 9. It is characterized by the smell of moist carpet, walls with a monochromatic tone of yellow, and buzzing fluorescent lights. Tom is an amiable and optimistic person, and his diner serves as a small social hub. Sea resources are not explored due to the dangers present in the ocean, but it is believed that there is a great abundance of fish and other waterborne fauna and flora. Although easily cut using a typical axe, when processed through a specific chemical process, this wood can become one of the strongest materials ever known to humankind. Feel free to add more levels by clicking on the red links! As of 2 November 2022, the mod is still under development, with Screen Rant's Thomas McNulty claiming that "entities" will also be present on the map. Change the name (also URL address, possibly the category) of the page. Passive Entities are way more aggressive and angry in this level. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. The main hub of this area is the Beverly Room, often referred to Check out how this page has evolved in the past. Of these 25,000 inhabitants, at least 17,000 are non-human. Travel too far in The Boiler Room to get to, Leaving through the doors will also take you to, Entering a metal door in the boiler room will bring you to, Noclipping into the corner of a white room in this level has a chance to take you to, If "the beast" eats you, you will be teleported to, Exit out the main door in the lobby to access, An unnaturally extensive hallway may transition to the environment of a greenhouse, which would lead one to. I am waiting until I get a good modeler before working on entities. Anything ahead of the boundaries of our island is deemed a dead zone, for it is both unsafe, risky, and lethal to venture through. Level 1 is the 2nd Level of the Backrooms.. You can leave Level 1 by simply continuing to explore the Backrooms. Level 27 appears to be an infinite labyrinth of wooden hallways, varying in style and design as you wander the level. The Backrooms' original concept has been expanded by Internet users, who have created different "levels" of the location. Additionally, climbing one of the trees in Level 11.1, the end of the fifth event in Level 92, and completing The King's trial in Level 94 are all reliable ways of returning to Level 1. Keeps communications and friendly relations with. Safe Levels mostly range in survival difficulty from 0 to 1; occasionally Class 2 levels are also classified as Safe Levels. Check out my Author Page! They are a group of people who have been trapped in the Backrooms from about 1300 and 1940. Backrooms Wiki is a FANDOM Lifestyle Community. Description: Level 33 seems to be an empty shopping mall. Description: Level 33 seems to be an empty shopping mall. The Backrooms originated from a thread posted on the /x/ board of 4chan on 12 May 2019, where an anonymous user asked for others to "post disquieting images that just feel 'off'." The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Level 1 is the 2nd level of the Backrooms. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. As for the island itself, it has the approximate size of 2166000km (836297 miles), and is, for the most part, habitable, save for the mountainous regions and the coastline, which are not suitable for human presence and contain, for the most part, dangerous terrains and lethal temperatures. Level is a plane terminal that seems to stretch on forever. Find out what you can do. It's not the best game you've seen but I'd greatly appreciate a feedback / suggestions after you play it. People report something whispering incoherently behind them, or tapping their shoulder when they're alone. The trees of the level are on their own a miracle of nature as well, for their absurd, yet critical, properties that allow them to be even stronger and sturdier than most metals used by humans. [2] Some have stated they had seen that image somewhere before; in the opinion of Manning Patston from Happy Mag, these comments were "existential, hollow, and terrified". Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Windows showing the Entities. It poses a significant obstacle to the exploration of Level 8 and further. It's not the best game you've seen but I'd greatly appreciate a feedback / suggestions after you play it. View/set parent page (used for creating breadcrumbs and structured layout). 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